Behind the Scenes of Fallout, Gaming’s Most Astonishing Small Screen Triumph

The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that audiences were agreeably astonished by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the player's experience.

We followed vault-dweller Lucy, attempting to do the right thing and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's leadership and causes significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any sense of morality out in the radioactive badlands.

Building Anticipation for the Second Season

The debut season's ending disclosed crucial details about who helped cause the atomic conflict that condemned a society in subterranean shelters for centuries. It also raised several enigmas open for the next installment – and, now, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the initial season, people were like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the response to the show, so now people are bringing more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its creators ensured physical models and locations were built, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s authentic.”

Indeed, pretty much each creature you see on-screen is physical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the universe is apparent in the end result.

The second season is debuting on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This approach will create a different audience reaction, a dynamic the team themselves are eager to witness.

“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”

Jeffery Sharp
Jeffery Sharp

Tech journalist and sustainability advocate exploring the intersection of innovation and environmental consciousness.